![]() ![]() Reload 2 (elite, if empty, 1st shell) = 1.28s. Reload 1 (if not empty, preparation draw) = 0.58s. Reload 1 (elite, if not empty, preparation draw) = 0.46s. ![]() Reload happens in 3 stages - pre-reload draw (only happens on non dry reloads), inserting first shell (only happens on dry reload, takes more time that all next shells) and then player repeatedly inserts ammunition: ![]() Note: Amount of the damage per DOT tick is calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.ĭamage Type = Ballistic (pellet), Fire (DOT). 8x0.7), Duration = 2.7s, Interval = 0.5s.ĭirect hits and residual flames set ZEDs on fire.ĭOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7. Residual flame DOT damage scale = x0.7 (of single residual flame, e.g. Not only deadly, but looks wonderful too." Technical Informationĭamage = 8, Radis = 1.5m, Linear falloff, Duration = 2.5s, Interval = 0.5s. "A shotgun using Dragon's Breath Incendiary Rounds. "Fire mode is pump-action only." Flavor Text ![]()
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